React Native Change Package Name Ios



04 April, 2019

How to setup react-native-localization for react native app?

React Native For Ios

I'm not sure about the best/correct way to rename an app created in React Native for iOS. Some solutions that I found require you to change some of your code, update package.json, run react-native upgrade, and clean up files that use the old name. That sure sounds like the correct way of doing it. After this, commit your results and ensure that react-native run-ios as well as the Run action through XCode still work. Note: We are following the recommendation of cocoapods, and are checking in the full ios/Pods folder into Git. Example: react-native-svg. To install react-native-svg, first install it using yarn add react-native-svg.

Hassle-free set up of react-native-localization in both Android and iOS

Recently we have worked on a react-native project in which we need to provide multilingual support in Android as well as iOS app. So we decided to use react-native-localization package in our app. This package is working fine with Android app but we have faced an issue in the iOS app build process.
So let me explain how to setup react-native-localization package in both android and ios successfully.

Step 1: Open your react-native project

The default bundle identifier or package name of our react-native app will be something like “com.myapp”. We do not want to keep this identifier for our production app. Generally for both iOS.

  • If you have already a react-native project then open root directory of your package
  • In case if you didn't have created a react-native project then use react-native init project_name and then navigate to your root directory by cd project_name and run npm install for initial setup.

Step 2: Install react-native-localization package in the project

To install the react-native-localization run npm install react-native-localization --save in root directory of your project.

Step 3: Link react-native-localization package in the project

For Android App

To link react-native-localization app on android use react-native link react-native-localization and it will apply all the necessary changes to link your library on the Android app. In case if automatic linking creating the issue in android app then try manual linking as mentioned in react-native-localization docs.

For iOS App
  1. Linking Issue in iOS
  2. When you run react-native link react-native-localization command then it also applies the changes on ios app which created an issue in our case. It creates an entry in project_name → ios → podfile

    Here ReactNativeLocalization is pointing to project_name/node_modules/react-native-localization directory. Due to this line, whenever we run pod install command then there is one dependency i.e. React is going to be reinstalled in your pods as you can see in this image.

    This duplicate package in pods sometimes create issues like multiple command produced with libReactNativeLocalization.a and when you remove this library from xcode → target → Build Phase → Link Binary with Libraries then it will create another issue like no such file or directory: '/Users/...../DerivedData/myproject/Build/Products/Release-iphonesimulator/libReactNativeLocalization.a'.

  3. Solution for Linking Issue in iOS
  4. To overcome from this issue, follow the below mentioned steps-

    • After running react-native link react-native-localization command, navigate to project_name → ios → podfile . Remove or comment pod ‘ReactNativeLocalization’, :path => ‘../node_modules/react-native-localization’

    • Once you remove or comment this line, then run pod install command. Now no duplicate dependency will going to install. It will fix multiple command produced problem.

    • Now it’s time to link react-native-localization library manually from Xcode. To link this library manually, open project_name → ios → project_name.xcworksace (if exist) or project_name → ios → project_name.xcodeproj (if .xcworkspace file doesn’t exist) file in Xcode and select your target.

    • After that in project navigator right click on library and select Add Files to project_name and after that navigate to project_name → node_modules → react-native-localization and select ReactNativeLocalization.xcodeproj file.

    • Now navigate to project Target → Build Phases and expand Link Binary With Libraries after that click on plus icon and add libReactNativeLocalization.a library

Step 4: Build and Archive the App

Now you can clean the build by clicking on Product → clean build folder and build the app from Product → Build.

That’s it and now the app will start running without any error.

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by Sebastian on 18.06.2018

We at Sandstorm really embraced React in lots of projects, ranging from internal tools, our product exply, to customer projects and the Neos CMS React UI. That's why it was very natural for us to use React Native - a nice toolkit to build cross-platform apps. However, there are some problems to solve in order to nicely manage native iOS dependencies. Read on for a description of the issues, and our solutions to them!

As soon as you have to leave the JavaScript world to integrate a native binding, things become kind of difficult - especially on iOS: This is because there is no official package manager for Objective C / Swift, and (in my opinion) no really good build system - but you rather need to 'drag and drop' XCode projects into your main project as explained in the React Native docs. Most other well-known programming platforms have a central and standardized package repository and build system, e.g. the JVM has Gradle/Maven; PHP has Composer, the JavaScript world has NPM.

Furthermore, e.g. IntelliJ for Java has the possibility to auto-configure itself based on the maven pom.xml or build.gradle file – thus there is a human-readable, minimal and expressive dependency listing and build description. For XCode, on the other hand, you have to work with extremely verbose xcodeproject files, which have to be checked into Git, and are generally very fragile to handle in my experience in React Native projects. Just having a single setting 'wrong' of the 100s of settings in XCode will then lead to very strange build issues.

To me, this is extremely fragile, and when skimming GitHub, you see the same issues appearing again and again on many React Native libraries.

Note: I am sure the XCode build system also has its benefits, but to me personally, it definitely lacks the conciseness and expressiveness of e.g. a gradle-based build; and a standardized way to manage dependencies. So be aware, I am no 'native' ObjectiveC/Swift developer, so some details might be inaccurate.

Our Goals

  • We'd like a standardized way to install native dependencies.
  • We'd like to adjust the XCode project as minimally as possible.
  • We'd like reproducible builds with little moving parts.

CocoaPods to the rescue!

We've checked the two community dependency managers for ObjectiveC: CocoaPods and Carthage. We settled on CocoaPods after trying out both. Some people see the holistic approach of CocoaPods as a little dangerous; but for us, it worked quite well now with almost no problems.

The basic principle of CocoaPods is depicted in the following diagram: It creates a 'Pods' project, which exposes a static library libPods.YourReactNativeProject.a, which contains the native dependencies. Furthermore, your own project (which by default has e.g. references to React Native core), is modified to contain this single dependency. Everything which is managed by Cocoapods is shown in orange in the diagram below.

The problem now is that the native libraries (e.g. react-native-svg) naturally depend on React Native core again - thus we need to ensure that they reference the same React Native library which you link to from the outer project.

React native build ios

Note: For the build and deployment to work properly, you need to keep a direct dependency from your project to React Native; and you need to prevent dependencies from your libraries to React Native. Otherwise, developing and testing will still work, but things will fail when building for the device.

The following steps should help you to get started with cocoapods for React Native quickly, and serve as a reference for our learnings.

1. Installing cocoapods, create a basic Podfile

First, install cocoapods using sudo gem install cocoapods.

Then, in the ios folder, create a Podfile with the following contents:

React Native Change Package Name Ios

The above Podfile does not contain any foreign dependencies yet; however it sets up the dependency to React which we'll need as soon as we add the first library.

Note: This podfile is basically taken from the official docs; though they do not mention that this can be a good way to manage foreign dependencies. Furthermore, it has been adjusted by our real-world learnings.

2. Execute pod install

By running pod install, an ios/Pods directory will be created, containing an XCode project with all foreign dependencies. Furthermore, the already-existing xcodeproj will be modified to contain the dependency to the pod-library. This will be the only modification to the main xcodeproj - no need to manually modify it anymore!

After this, commit your results and ensure that react-native run-ios as well as the Run action through XCode still work.

Note: We are following the recommendation of cocoapods, and are checking in the full ios/Pods folder into Git.

Example: react-native-svg

To install react-native-svg, first install it using yarn add react-native-svg.

Note: We always use yarn as dependency manager, as it ensures that the dependencies get checked out in a reproducible way.

Now, it's time to include it in the Podfile. To do that, we have to inspect the package in node_modules/react-native-svg - and if we are lucky (like in the case of this package), we are finding a *.podspec file; in this case it is named RNSVG.podspec. Remember the name, it will be used in the next step.

Now, add the following line to theios/Podfile:

You see we are referencing the podfile in the NPM package (which is installed through yarn).

Now, you should run pod install again (in the ios folder). You should not see changes to the main XCode project, only the Pods xcode project will change.You should verify that the dependency you just added actually ends up as target in xcode - as shown in the following image:

If your just-added library does not appear as target of the Pods project, the Podfile of the library is wrong – we usually patch the Podfile then (as we will show in the next example).

Now, again, test that you can use the newly included library in your JavaScript code, and that the system both compiles through react-native run-ios and via starting it in XCode.

Example: react-native-app-auth

In order to add react-native-app-auth, you need to add the following two lines to the Podfile:

When runningpod install, it will fail because the homepage is not set in that podfile. When you fix this, you'll see that the dependency does not appear as Target in the Pods project of XCode (see screenshot above to remember where to look). After investigation, it turned out that the path to the sources in the Podfile was not correct - after we fixed this and ran pod install again, the problem disappeared.

React Native Change Package Name Ios 12.4

To sum up, we are patching the package (which is a pragmatic way to solve the problem; but if you know a better way let us know). For that, we are using the patch-package npm package to remember the patches in our project. In a nutshell, you need the following patch:

The patch changes the following things:

  • Manually fix the reference to AppDelegate.h. If anybody knows a better way to do this, let us know!
  • Add the homepage.
  • Fix the source files path - the source files are directly next to RNAppAuth.podspec, without a nested directory. I am unsure how this Podfile could ever work :-)

Now, you again need to run pod install.

Example: react-native-vector-icons

Installing react-native-vector-icons works just as usual: Install it using yarn add react-native-vector-icons and then add the following line to the Podfile:

Then, remember to run pod install. You then still need to edit the Info.plist file of your project to include the needed fonts in the application bundle, as explained here in the official docs.

Example: react-native-i18n

Installing react-native-i18n works by adding it using yarn add react-native-i18n, and then add the following line to the Podfile:

Example: react-native-navigation

Installing react-native-navigation works by adding it using yarn add react-native-navigation ^2.0.0, and then add the following line to the Podfile:

Then, remember to run pod install. You now need to adjust your AppDelegate.m as described in step 3 of the official docs.

Example: React ART

React ART is a little special, as it is already packaged with the React Native source code; it is just not linked explicitely. To link it (and to have it work in all cases), I needed to manually link it as described in step 1 and 2 of the React Native docs. Furthermore, I added it as subspec in the Podfile:

Now, remember to run pod install.

React Native Change Display Name Ios

This is so far the only library where a manual adjustment of the main XCode project is needed.

React Native Change Package Name Ios X

  • This has been tested with react 16.3.1, react-native 0.55.4, cocoapods 1.5.3, XCode 9.4, and Mac OS 10.13.4 (High Sierra).
  • As soon as you use react-native link,react-native run-ios will break with build errors! If that happens, the following has helped for us:

    • Go to [YourReactApp] -> select the main target and copy it; name it '..._XCode'

    • In the original target, go to 'Build Phases' and 'Link Binary with Libraries', and remove everything except libPods-...... This should fix react-native run-ios.

    • When you want to run/debug through XCode, use the copied XCode target.

    • Summary: Never use react-native link for modifying iOS targets!

Summary

  • We are not manually modifying the xcodeproj which was generated by react-native init. We never use react-native link.
  • We're using cocoapods to add native dependencies to the project. We version the full Pods folder in Git.
  • If we need to patch the sources, we do so by using patch-package. It would be nicer to get rid of this, but we won't be dogmatic about this.

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